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  1. 7-8

Levels 7 and 8

Levels 7 and 8 Description

In Levels 7 and 8, students build on their understanding of structure, intent, character, settings, viewpoints and genre conventions in their media artworks.

Students extend use of media technologies and their understanding of story principles and media elements, such as the use of time, space, sound, movement, colour and lighting. They examine the ways in which audiences interpret meaning and...

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Levels 7 and 8 Content Descriptions

Explore and Represent Ideas

  1. Experiment with the organisation of ideas to structure stories through settings, genre conventions and viewpoints, in images, sounds and text (VCAMAE033)
    Elaborations
    1. creating multiple representations of the same person, place or concept, using different media, to create different viewpoints.in media artworks
    2. experimenting with use of images, sounds and text and selected conventions to challenge existing stereotypes in society
    3. combining established genre conventions such as framing in still and moving image, sound in radio plays or audio-visual artworks, and font size, shape and colour in print
  2. Develop media representations to show familiar or shared social and cultural values and beliefs (VCAMAE034)
    Elaborations
    1. investigating different viewpoints and making decisions about how they will represent a theme, concept or idea, considering media conventions and genres
    2. manipulating combinations of technical and symbolic elements such as composition, time, space, sound, movement, lighting, to represent ideas and feelings in their media artworks
    3. discussing and documenting their choices of representation to strengthen meaning in their media artworks
    4. discussing the different intentions of media artists and the influence of media artworks on different audiences, for example, how ideological or political perspectives are used to engage particular audience
    5. exploring media artworks that provide different ideas and concepts based on viewpoints and institutional practice, for example, the depiction of cultural groups and social values in Australian film and television

Media Arts Practices

  1. Develop and refine media production skills using the technical and symbolic elements of images, sounds and text to represent a specific story, purpose and meaning (VCAMAM035)
    Elaborations
    1. creating their own media artworks that fulfil audience expectations through story structure, such as including a point of conflict, building characters and achieving a resolution
    2. discussing how genres can be created through settings, images and sound, for example, creating mood and setting through images, sound and framing
    3. exploring genres such as narrative, non-narrative, experimental and documentary styles, and making a trailer in a similar style
    4. preparing a news story in print and for online publishing, and discussing the differences in the structure of content, meaning and delivery between the two media
    5. documenting the process of making their media artwork in journals, blogs, video or audio recordings, analysing and evaluating the structural choices they made
    6. analysing and evaluating the different contexts of media artworks and their effect on meaning for an audience, for example, how media artworks change when viewed outside the cultural context of Aboriginal and Torres Strait Islander peoples
  2. Plan, structure and design media artworks for a range of purposes that engage audiences using media elements, technologies and production processes (VCAMAM036)
    Elaborations
    1. selecting footage captured on a camera, editing the footage into a sequence and applying a soundtrack that matches the edited sequence’s pace, rhythm and style
    2. manipulating sound and camera angles to create mood and setting
    3. manipulating and evaluating the use of media elements to create genres, for example, creating mood and setting through images, and sound and framing
    4. applying image manipulation software to manipulate contrast, correct colour and add filters or text to an image, to enhance the mood or strengthen a point of view
    5. documenting the use of technical and symbolic elements in media artworks providing specific examples that demonstrate an awareness of responsible media practices

Present and Perform

  1. Present media artworks within different community and institutional contexts for different audiences, with consideration of ethical and regulatory issues (VCAMAP037)
    Elaborations
    1. promoting a school event through different media and online formats, making decisions about time, technological processes, ethical and economic constraints
    2. uploading a media artwork designed to engage a specific audience, using appropriate rights and permissions, for example, distributing a music video they have made online
    3. justifying their choices for distribution of media artworks for a particular audience
    4. understanding Aboriginal and Torres Strait Islander cultural protocols for using images of people appropriately
    5. understanding the different institutional contexts when presenting media artworks to specific audiences, for example, the differences between the private sector and the public sector television programming

Respond and Interpret

  1. Analyse how technical and symbolic elements are used in media artworks to create representations influenced by genre and the values and viewpoints of particular audiences (VCAMAR038)
    Elaborations
    1. analysing stereotypes, looking at what features have either been omitted or exaggerated in a media artwork
    2. investigating the use of character types in fictional representations in comedies, to see how selected features allow for quick communication
    3. deconstructing a magazine cover explaining how each of its elements, for example, font, masthead and positioning of imagery, contribute to the overall reading
    4. analysing a still image on the basis of photographic composition, image effects, and framing, and how they influence meaning, for example, images representing different cultural groups or ethnicities in Australian society, including Aboriginal and Torres Strait Islander Peoples
  2. Identify specific features and purposes of media artworks from contemporary and past times, including media artworks of Aboriginal and Torres Strait Islander Peoples, to explore viewpoints and enrich their media arts making (VCAMAR039)
    Elaborations
    1. surveying the history of television programming in both public and private sectors, commenting on the differences between contemporary and historical examples.
    2. comparing a media artwork such as an animation from a sole producer and an international organization, commenting on differences in style
    3. analysing the role of media artworks and media artists in transmitting cultural information to create awareness of contemporary issues, including those of Aboriginal and Torres Strait Islander media artists
    4. conducting a case study of how the story from a Hollywood blockbuster film is adapted across media platforms to reach different audiences, for example, games players, social media users, television viewers
    5. evaluating how the meanings of media artworks can vary for different audiences and in different contexts for example, the different meanings of media artworks produced for live concerts compared to those produced for viewing online.

Levels 7 and 8 Achievement Standard

By the end of Level 8, students identify and analyse how representations of social values and viewpoints are portrayed in the media artworks they make, distribute and view.

Students use intent, structure, setting, characters and genre conventions to shape technical and symbolic elements for specific purposes and meanings. They evaluate how they and others use these genre conventions and elements to make meaning. They identify and analyse the social and ethical responsibilities of both makers and users of media artworks in social, cultural, historical and institutional contexts.

Students produce representations of social values and viewpoints in media artworks for particular audiences. They use production processes, equipment and technologies to achieve their intentions.

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