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Content description VC2M10ASP06

Mathematics Version 2.0 / Level 10A / Space
Content description
design, test and refine solutions to spatial problems using algorithms and digital tools; communicate and justify solutions 
Elaborations
  1. designing and making scale models of three-dimensional objects using digital tools; for example, making components of a puzzle using a three-dimensional printer, and planning and designing the puzzle using principles of tessellations
  2. applying a computational thinking approach to solving problems involving networks, for example, connectedness, coverage and weighted measures, such as taking different routes and choosing the most efficient route to take when travelling by car using virtual map software 
  3. defining and decomposing spatial problems, creating and applying algorithms to generate solutions, and evaluating and communicating solutions in terms of the problem; for example, designing a floor plan for a department store that limits congestion at key areas such as check-outs, changing rooms and near popular sale items
  4. designing, creating and testing algorithms using pseudocode or flow charts for producing self-similar patterns; and validating algorithms using a range of test cases to compare their output
  5. exploring geospatial technologies used by Aboriginal and/or Torres Strait Islander communities, to consider spatial problems including position and transformation
Code
VC2M10ASP06
Curriculum resources and support
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