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Content description VC2M3SP02

Mathematics Version 2.0 / Level 3 / Space
Content description
interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
Elaborations
  1. designing the layout of a space; for example, designing a proposed games room or a classroom using a blank sheet of paper as the boundary and cut-outs of shapes to represent furniture from a top-view perspective
  2. locating themselves within a space, such as a basketball court, oval, stage or assembly hall, guided by a simple hand-held plan indicating the different positions of the participants in the activity
  3. sketching a map indicating where they have hidden an object within the classroom, swapping maps with partners and then providing feedback about what was helpful and what was confusing on the map
  4. identifying differences in the representation of a place on a map, in an aerial photograph, in a street view and in a satellite image, and discussing the different information the representations can give
  5. exploring land maps or cultural maps used by Aboriginal and Torres Strait Islander Peoples to locate, identify and position important landmarks such as waterholes
Code
VC2M3SP02
Curriculum resources and support
Find related teaching and learning resources in Arc*
Find related curriculum resources on the VCAA resources site
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