represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects
Elaborations
identifying common shapes that form part of a composite shape by re-creating these shapes using physical or virtual materials
physically or virtually using cubes to make three-dimensional models that approximate real objects; for example, building a virtual environment by using a computer software program to construct objects out of cubes
approximating complex shapes and objects in the environment with familiar shapes and objects; for example, drawing cartoon animals by combining familiar shapes
recognising how familiar shapes and objects are used in logos and other graphics to represent more complex shapes, and creating logos using graphic design software
Code
VC2M4SP02
Curriculum resources and support
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