Skip to main content Skip to navigation

Content description VC2M4SP02

Mathematics Version 2.0 / Level 4 / Space
Content description
represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects
Elaborations
  1. identifying common shapes that form part of a composite shape by re-creating these shapes using physical or virtual materials
  2. physically or virtually using cubes to make three-dimensional models that approximate real objects; for example, building a virtual environment by using a computer software program to construct objects out of cubes
  3. approximating complex shapes and objects in the environment with familiar shapes and objects; for example, drawing cartoon animals by combining familiar shapes
  4. recognising how familiar shapes and objects are used in logos and other graphics to represent more complex shapes, and creating logos using graphic design software
Code
VC2M4SP02
Curriculum resources and support
Find related teaching and learning resources in Arc*
Find related curriculum resources on the VCAA resources site
*Disclaimer about use of these sites

Go to Mathematics Version 2.0 curriculum

Scroll to the top of the page