identify the sample space for single-stage experiments; assign probabilities to the possible outcomes and predict relative frequencies for related experiments.
Elaborations
discussing the meaning of probability terminology, for example, ‘probability’, ‘sample space’, ‘favourable outcome’, ‘trial’, ‘experiment’ and ‘event’
listing sample spaces for games involving throwing a coin or a dice, spinners, or lucky dip
assigning the probability for throwing a 6 on a dice and using this to predict the number of times a 6 will occur when a dice is thrown multiple times
Code
VC2M7P01
Curriculum resources and support
Find related teaching and learning resources in
Arc*