VCDTDS001
React to the use of some common digital systems, (hardware and software components), as they experience their purpose
Elaborations
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experiencing digital systems used within everyday life and school programs, for example phones, printers, cameras, multimedia presentations, tablets, games
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using voice and body movements to make sounds in a microphone
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experiencing cause and effect devices, for example touch keys on a banana keyboard
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experiencing and playing with switches, for example a jelly bean switch
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experiencing changes in a program due to the activation/deactivation of a switch by another, coactively or through individual exploration
VCDTDS001 | Technologies | Digital Technologies | Level A | Digital Systems