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Content description VC2M6SP03

Mathematics Version 2.0 / Level 6 / Space
Content description
recognise and use combinations of transformations to create tessellations and other geometric patterns, using dynamic geometry software where appropriate
Elaborations
  1. using digital tools to create tessellations of shapes, including paver and tiling patterns, describing the transformations used and discussing why these shapes tessellate; and identifying shapes or combinations of shapes that will or will not tessellate, answering questions such as ‘Do all triangles tessellate?’
  2. designing a school or brand logo using the transformation of one or more shapes and describing the transformations used
  3. using dynamic geometry software and digital tools to experiment with transformations, for example, to demonstrate when the order of transformations produces different results; and experimenting with transformations and their application to fractals
  4. designing an algorithm as a set of instructions to transform a shape, including getting back to where you started from; for example, programming a robot to move around the plane using instructions for movements, such as 2 down, 3 to the right, and combinations of these to transform shapes
  5. investigating symmetry, transformation and tessellation in different shapes on Country/Place, including rock formations, insects, and land and sea animals, discussing the purpose or role symmetry plays in their physical structure
Code
VC2M6SP03
Curriculum resources and support
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