React to the use of some common digital systems, (hardware and software components), as they experience their purpose
Elaborations
experiencing digital systems used within everyday life and school programs, for example phones, printers, cameras, multimedia presentations, tablets, games
using voice and body movements to make sounds in a microphone
experiencing cause and effect devices, for example touch keys on a banana keyboard
experiencing and playing with switches, for example a jelly bean switch
experiencing changes in a program due to the activation/deactivation of a switch by another, coactively or through individual exploration
Code
VCDTDS001
Curriculum resources and support
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