Create a range of spoken, written and multimodal texts that involve imaginary characters, places and experiences to entertain others
Elaborations
creating and performing imagined experiences in intercultural contexts, using expressive language, gestures and supporting materials to create dramatic effect, for example, gesture games or theatre sports
creating cartoons, short plays or stories to present in class or to share with a wider virtual audience about personal past or future imagined experiences
creating and performing texts that reflect cultural behaviours which are associated with Japanese contexts and communities and which contrast with their own cultural experience
creating imaginative texts to entertain younger audiences, for example, audio Big Books, puppet plays, cartoons or short video clips, selecting language, rhythms and images that enrich the visual or listening experience
creating the next scene, a new character or an alternative ending to a Japanese story, drama or film script
composing simple songs, jingles, posters and advertisements for real or imagined situations or products, such as an Australian product for the Japanese market