Develop digital solutions as simple visual programs
Elaborations
experimenting with different options that involve repeat instructions, for example a continually repeating slideshow, a repeated movement in an animation, a repeated calculation in a spreadsheet
planning and developing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, requiring user input to make selections, taking into account user responses
following a design and creating a solution that is interactive, using a visual programming language, for example creating a quiz that provides feedback on responses and allows the user to try again
programming a robot to operate independently, for example to find its way out of a maze
experimenting with different ways of instructing to make choices and repeat instructions, for example using ‘IF’ statements to allow for making choices and iterations (repeat instructions) until a goal is achieved
VCDTCD033 | Technologies | Digital Technologies | Levels 5 and 6 | Creating Digital Solutions
The VCAA has recently published the Victorian Curriculum F–10 Version 2.0. To view the revised curriculum, familiarisation resources and support material, go to the Victorian Curriculum F–10 Version 2.0 website.