VC2M1A01
recognise, continue and create pattern sequences, with numbers, symbols, shapes and objects including Australian coins, formed by skip counting, initially by twos, fives and tens
Elaborations
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using number charts, songs, rhymes and stories to establish skip counting sequences of twos, fives and tens
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using shapes and objects to represent a growing pattern formed by skip counting; for example, using blocks or beads to represent the growing patterns 2, 4, 6, 8, 10 … and 5, 10, 15, 20 …
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recognising the patterns in sequences formed by skip counting; for example, recognising that skip counting in fives starting from zero always results in either a 5 or zero as the final digit
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counting by twos, fives or tens to determine how much money is in a collection of coins or notes of the same denomination, for example, 5-cent, 10-cent and $2 coins or $5 and $10 notes
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using different variations of the popular Korean counting game Sam-yuk-gu for generating skip counting pattern sequences
VC2M1A01 | Mathematics | Mathematics Version 2.0 | Level 1 | Algebra