VC2M6SP03
recognise and use combinations of transformations to create tessellations and other geometric patterns, using dynamic geometry software where appropriate
Elaborations
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using digital tools to create tessellations of shapes, including paver and tiling patterns, describing the transformations used and discussing why these shapes tessellate; and identifying shapes or combinations of shapes that will or will not tessellate, answering questions such as ‘Do all triangles tessellate?’
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designing a school or brand logo using the transformation of one or more shapes and describing the transformations used
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using dynamic geometry software and digital tools to experiment with transformations, for example, to demonstrate when the order of transformations produces different results; and experimenting with transformations and their application to fractals
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designing an algorithm as a set of instructions to transform a shape, including getting back to where you started from; for example, programming a robot to move around the plane using instructions for movements, such as 2 down, 3 to the right, and combinations of these to transform shapes
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investigating symmetry, transformation and tessellation in different shapes on Country/Place, including rock formations, insects, and land and sea animals, discussing the purpose or role symmetry plays in their physical structure
VC2M6SP03 | Mathematics | Mathematics Version 2.0 | Level 6 | Space