VC2M4SP02
represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects
Elaborations
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identifying common shapes that form part of a composite shape by re-creating these shapes using physical or virtual materials
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physically or virtually using cubes to make three-dimensional models that approximate real objects; for example, building a virtual environment by using a computer software program to construct objects out of cubes
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approximating complex shapes and objects in the environment with familiar shapes and objects; for example, drawing cartoon animals by combining familiar shapes
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recognising how familiar shapes and objects are used in logos and other graphics to represent more complex shapes, and creating logos using graphic design software
VC2M4SP02 | Mathematics | Mathematics Version 2.0 | Level 4 | Space