Skip to main content Skip to navigation

Level 4

Filter
Filter
Showing selections

Mathematics Version 2.0

Mathematics Version 2.0 Level Description

In Level 4, learning in Mathematics builds on each student’s prior learning and experiences. Students engage in a range of approaches to the learning and doing of mathematics that...

Show more

Mathematics Version 2.0 Content Descriptions

Number

  1. recognise and extend the application of place value to tenths and hundredths and use the conventions of decimal notation to name and represent decimals (VC2M4N01)
  2. investigate number sequences involving multiples of 3, 4, 6, 7, 8 and 9 (VC2M4N02)
  3. find equivalent representations of fractions using related denominators and make connections between fractions and decimal notation (VC2M4N03)
  4. count by multiples of quarters, halves and thirds, including mixed numerals; locate and represent these fractions as numbers on number lines (VC2M4N04)
  5. solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits (VC2M4N05)
  6. develop efficient mental and written strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder (VC2M4N06)
  7. choose and use estimation and rounding to check and explain the reasonableness of calculations, including the results of financial transactions (VC2M4N07)
  8. solve problems involving purchases and the calculation of change to the nearest 5 cents with and without digital tools (VC2M4N08)
  9. use mathematical modelling to solve practical problems that involve additive and multiplicative situations, including financial contexts; formulate the problems using number sentences and choose efficient calculation strategies, using digital tools where appropriate; interpret and communicate solutions in terms of the situation (VC2M4N09)
  10. follow and create algorithms involving a sequence of steps and decisions that use addition or multiplication to generate sets of numbers; identify and describe any emerging patterns (VC2M4N10)

Algebra

  1. find unknown values in numerical equations involving addition and subtraction, using the properties of numbers and operations (VC2M4A01)
  2. recall and demonstrate proficiency with multiplication facts up to 10 × 10 and related division facts, and explain the patterns in these; extend and apply facts to develop efficient mental and written strategies for computation with larger numbers without a calculator (VC2M4A02)

Measurement

  1. use scaled and digital instruments to interpret unmarked and partial units to measure and compare lengths, masses, capacities, durations and temperatures, using appropriate units (VC2M4M01)
  2. recognise ways of measuring and approximating the perimeter and area of shapes and enclosed spaces, using appropriate formal and informal units (VC2M4M02)
  3. solve problems involving the duration of time including situations involving ‘am’ and ‘pm’ and conversions between units of time (VC2M4M03)
  4. estimate and compare angles using angle names including acute, obtuse, straight angle, reflex and revolution, and recognise their relationship to a right angle (VC2M4M04)

Space

  1. explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects (VC2M4SP01)
  2. represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects (VC2M4SP02)
  3. create and interpret grid reference systems using grid references and directions to locate and describe positions and pathways (VC2M4SP03)
  4. recognise line and rotational symmetry of shapes and create symmetrical patterns and pictures, using dynamic geometry software where appropriate (VC2M4SP04)

Statistics

  1. acquire data for categorical and discrete numerical variables to address a question of interest or purpose using digital tools; represent data using many-to-one pictographs, column graphs and other displays or visualisations; interpret and discuss the information that has been created (VC2M4ST01)
  2. analyse the effectiveness of different displays or visualisations in illustrating and comparing data distributions, then discuss the shape of distributions and the variation in the data (VC2M4ST02)
  3. conduct statistical investigations, collecting data through survey responses and other methods; record and display data using digital tools; interpret the data and communicate the results (VC2M4ST03)

Probability

  1. describe possible everyday events and the possible outcomes of chance experiments and order outcomes or events based on their likelihood of occurring; identify independent or dependent events (VC2M4P01)
  2. conduct repeated chance experiments to observe relationships between outcomes in games and other chance situations, and identify and describe the variation in results (VC2M4P02)

Mathematics Version 2.0 Achievement Standard

By the end of Level 4, students use their understanding of place value to represent tenths and hundredths in decimal form and to multiply natural numbers by multiples of 10. Students use mathematical modelling to solve financial and other practical problems, formulating the problem using number sentences, solving the problem choosing efficient strategies and interpreting the results in terms of the situation. They use their proficiency with addition, subtraction, multiplication facts for tens (× 10) and related division facts to perform arithmetic operations to add and subtract, and multiply and divide numbers efficiently. They choose rounding and estimation strategies to determine whether results of calculations are reasonable. They recognise common equivalent fractions in familiar...

Show more
Scroll to the top of the page